From July 28. until August 1., you can meet us at SIGGRAPH, the biggest specialized conference on computer graphics in the world and experience our new, never seen before demo, created with our partner, Precismo.
For over 40 years, SIGGRAPH has been the place to gather knowledge and spark collaboration between diverse disciplines — featuring global innovators who are changing what’s possible in computer graphics, animation, VR, Gaming, and Emerging Technologies.
Unveiling at SIGGRAPH 2019, we will demonstrate a prototype of how using the XTAL VR headset and proprietary 3D object scanning technology allows brands to quickly and cost-effectively digitize retail products, allowing customers to interact with them in virtual reality.
Photorealistic 3D Models without Compromise
The technology developed by Precismo allows brands to scan and digitize their products as 3D virtual models. This process ensures that the captured materials of the subject appear photorealistic and the materials are presented with their natural characteristics, like leather grains, textures and more, in digital form. Unlike ordinary 3D scanners, this new system is completely automated and time-optimized.
The proof-of-concept created in collaboration with Precismo will be just one of the many exciting new experiences VRgineers will present at SIGGRAPH 2019, one of the world’s largest gatherings of researchers, artists and practitioners of computer graphics and interactive techniques.
Between Two Worlds
Our XTAL VR system will be empowering other VR/MR demonstrations at SIGGRAPH 2019. Another exciting showcase of the XTAL VR system will be the Fata Morgana demonstration at the Pocket Virtuality booth. “This technology uses two worlds – augmented reality (AR) and virtual reality (VR). Specifically, in the case of AR, it works with a Hololens headset from Microsoft, which can display virtual objects through a transparent display over the real world. At the same time, thanks to cameras and sensors, it is able to record the real world,” says VRgineers sales director Kristian Gambiraza.
Pocket Virtuality can capture a physical environment and digitize it. With built-in memory, it transfers information to a server or cloud after the headset is connected to Wi-Fi. From there, the digitized real world is transmitted to the recipient who is wearing the XTAL VR headset.
Not able to make it to SIGGRAPH? We have an office in LA. Send us an e-mail to firstname.lastname@example.org to arrange a meeting with us.