The Most Realistic & Immersive Environment
Full RGB 4K resolution per eye and patented custom-made non-fresnel VR lenses create realistic simulations with undistorted image across the entire wide field of view.
Vrgineers development team designed advanced optical correction algorithms, which can correct optical flaws such as chromatic aberration or barrel distortion.
Field of View
The natural pilot movement patterns are supported by the widest field of view, up to 180° horizontal and 120° vertical degrees. Thanks to the combination with the highest fidelity, pilots train in 1:1 immersive true-to-life simulation. Avoiding unrealistic simulation reduces negative training significantly.
The XTAL technology can be modified hardware-, firmware-, and software-wise to fit specific use cases perfectly. Vrgineers specializes in advanced training technologies using virtual and mixed reality, including building flight simulators, and has experience with XTAL integration into the pilot helmet. Additional sensors or specific chips can extend the technology while keeping high-security standards.
„This is the most immersive VR headset I have ever used – nothing else comes even close. In case you’re wondering, both headsets felt comfortable to wear.“
One of the biggest VR media platform
Maximizing Muscle Memory Training
Two video passthrough cameras embedded into the headset combined with a fully functional cockpit replica create an immersive environment, allowing pilots to operate the aircraft naturally, essential for improving muscle memory and exercising motor and coordination skills in real time.
Integrated Eye Tracking Systems
Eye-tracking technology tracks and gathers the pilot’s gaze in real-time. The instructors can use the data for debriefing and behavioral analyses visualized via heatmaps after the session. The instructors and pilots benefit from identifying problems with scanning patterns, increasing their awareness and efficiency in standard procedures.
|VIRTUAL REALITY RESOLUTION||3840×2160 per eye|
|VIRTUAL REALITY REFRESH RATE||75 Hz @ 4K per eye, 120 Hz @ QHD per eye|
|FIELD OF VIEW||180° horizontal, 120° vertical (maximum experimental values)
140° horizontal, 90° vertical (default values)
|MIXED REALITY RESOLUTION
& REFRESH RATE
|Foveated profiles: up to 3840×2192 @90Hz
Uncompressed profiles: 3864×2192 @45Hz, 2232×2192 @75Hz
FIELD OF VIEW *
|Horizontal FOV||Vertical FOV||Pixel per degree|
|High Fidelity Lens||63 °||38 °||60|
|Balance Lens||106 °||58 °||45|
|Immersive Lens||148 °||84 °||30|
|Infinite Lens||175 °||100 °||22|
|*The values may differ depending on the software settings and hardware version and used measurement method.|
|DISPLAYS||Two fast-switching 4K LCD displays for mixed reality|
|EYE TRACKING||Gaze analyses, heat map visualization, running native 120 Hz
(up to 210 Hz)
|POSITIONAL TRACKING||Lighthouse (SteamVR)/ART/Optitrack/Polhemus/Vicon or custom|
|HAND TRACKING||embedded Ultraleap sensor|
|IPD||Auto IPD range 56-74 mm|
|HEADSET CONNECTIVITY||VirtualLink (5 m/16.4 ft) cable or DisplayPort 1.4 , USB 3.2 gen2, Power 12V, 3A (5 m/16.4 ft)|
Steam VR and OpenXR drivers
Unity, Unreal, and other game engine plugins
C++ libraries (DirectX, OpenGL, Vulkan)
Commercial: Prepar3D, DCS World, X-Plane 11/12, Microsoft Flight Simulator, Aerofly FS, FlyInside
Professional: Prepar3D, MCS, X-Plane 11/12, Bohemia Interactive Simulations (VBS3, VBS4, Blue IG), MAK, Simigon, multiSim, Metrea
|WEIGHT (without head strap)||700 g / 24.69 oz|
|DIMENSIONS (headset only)||293x123x113 mm / 11.53×4.84×4.44 in|