Deep Immersive Experience
Crystal Clear
8K Resolution
Full RGB 4K resolution per eye and patented custom-made non-fresnel VR lenses create realistic simulations with undistorted images across the entire wide field of view.
Vrgineers development team designed advanced optical correction algorithms, which can correct optical flaws such as chromatic aberration or barrel distortion.
Market-Leading
Field of View
The natural pilot movement patterns are supported by the widest field of view, up to 180° horizontal and 120° vertical degrees. Thanks to the combination with the highest fidelity, pilots train in 1:1 immersive true-to-life simulation. Avoiding unrealistic simulation reduces negative training significantly.
Customized Solution
The XTAL technology can be modified hardware-, firmware-, and software-wise to fit specific use cases perfectly. Vrgineers specializes in advanced training technologies using virtual and mixed reality, including building flight simulators, and has experience with XTAL integration into the pilot helmet. Additional sensors or specific chips can extend the technology while keeping high-security standards.
„This is the most immersive VR headset I have ever used – nothing else comes even close. In case you’re wondering, both headsets felt comfortable to wear.“
David Haney
UploadVR
One of the biggest VR media platform
XTAL 3 Professional Headset
+Wide field of view
+High resolution
+Professional training
Consumer Headset
-Limited field of view
-Low resolution
-Gaming industry
Integrated Eye
Tracking Systems
Eye-tracking technology tracks and gathers the pilot’s gaze in real-time. The instructors can use the data for debriefing and behavioral analyses visualized via heatmaps after the session. The instructors and pilots benefit from identifying problems with scanning patterns, increasing their awareness and efficiency in standard procedures.
Technical Specifications
RESOLUTION | 3840×2160 per eye |
DISPLAYS | Two fast-switching 4K LCD displays for virtual reality |
REFRESH RATE | 75 Hz @ 4K per eye, 120 Hz @ QHD per eye |
FIELD OF VIEW | 180° horizontal, 120° vertical (maximum experimental values) 140° horizontal, 90° vertical (default values) |
ADVANCED FEATURES | Foveated Rendering, Timewarp |
EYE TRACKING | Gaze analyses, heatmap visualization, running native 120 Hz (up to 210 Hz) |
POSITIONAL TRACKING | Lighthouse (SteamVR)/ART/Optitrack/Polhemus/Vicon or custom |
HAND TRACKING | embedded Ultraleap sensor |
IPD | Auto IPD – range 56-74 mm |
HEADSET CONNECTIVITY | VirtualLink (5m / 16.40 ft) cable or DisplayPort 1.4 , USB 3.2 gen 2, Power 12V, 3A (5m / 16.40 ft) |
OS | Microsoft Windows |
SOFTWARE SUPPORT | Steam VR and OpenXR drivers Unity, Unreal and other game engines plugins C++ libraries (DirectX, OpenGL, Vulkan) |
SIMULATORS SUPPORT | Commercial: Prepar3D, DCS World, X-Plane 11/12, Microsoft Flight Simulator, Aerofly FS, FlyInside Professional: Prepar3D, MCS, X-Plane 11/12, Bohemia Interactive Simulations (VBS3, VBS4, Blue IG), MAK, Simigon, multiSim, Metrea |
WEIGHT (without headstrap) | 600 g / 21 oz |
DIMENSIONS (headset only) | 293x123x113 mm / 11.53×4.84×4.44 in |